The guns in question are the MCPR, the Victus XMR and the brand-new FJX Imperium. One-shot downs are returning, in short, although only on three sniper rifles and only when using explosive rounds as their ammo type, making for a lot of bullet drop-off. There's more weapon balancing than just this one point, not least a substantial nerf to the dominant ISO Hemlock assault rifle among others, but the change grabbing everyone's attention centres around snipers. There are new contracts to pick up compared to Warzone 1's version of the mode, alongside new in-game events like Money Siphon, which will see every ATM on the map spit out cash for a limited time. There are a couple of new primary weapons in the new season's battle pass at launch, with the first being a reliable battle rifle, the Tempus Razorback, which should be controllable and pack solid damage. There's loads more detail in those patch notes, so check them out for all the details. Strongholds are also now open from the start of a game, to make them more easily planned for. Movement is also getting some subtle boosts, and the bane of AI is shrinking ever further - they'll now only be in the Blacksite, not every Stronghold. The biggest is a global rise in the amount of health each operator has, from 250 up to 300, which should make the time-to-kill slower with in every fight, which is a massively welcome tweak. While it might not be as glamorous as new content, some huge changes to balance have arrived in Season 4, as you can see from the lengthy patch notes. Vondel also has some dynamic weather, with the possibility of fog rolling in during a match to limit visibility a bit - this is great to add some variable factors in late-game situations.
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